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Contact Info
Location- Sacramento, California
Email- mattherreraanimation@gmail.com
Linkedin- Link

Technical Skills                                                                
- Character rigging   
- Python Scripting
- Dynamic Simulation
      nCloth
      Rigid bodies
      Particles
- Hard Surface Modeling    
- 3D Animation
- Lighting 
- Texturing 
- Video Editing

Software
- Maya | 3DS Max                     - Houdini                                      
- Unreal Engine
- Perforce
                                   - Jira
- Shotgrid


Adobe
- Premiere                                 - Lightroom
- Photoshop                              - After Effects

Languages
- Python

Maya Plugins
- NG Skin Tools
- Shapes
- A
dvance Skeleton





  
 

Experience

Netease - Technical Artist

Aug 2022 - Present

Project Loki (Theorycraft) | other unannounced projects
    - Rigged multiple lead characters and created alternate
           character skins for various projects.
    - Created real-time simulations in Unreal, including hair sim, cloth,
           and ragdoll
    - Developed and refined Maya animation tools to streamline
           workflows and boosting productivity.
    - Acquired an in-depth knowledge of different departmental
           pipelines and created tutorials and documentation for each
           department
.

Visual Concepts / 2K Games - Technical Artist / Producer

April 2021 - July 2022

 WWE 2K22

    - Responsible for fixing and organizing thousands of assets:

        - Weight painting, texturing, setting up real-time cloth and

            hair sim, and implementing assets in game,

        - Set up spreadsheets, docs, and meetings in order to hit

            deadlines and goals

    - Taught new technical and character artists the pipeline.

    - Experience with version control software (Perforce) and

        project management software (Shotgrid)

AnomalousDL - Technical Artist    

February 2021 - May 2021

- Responsible for all needs related to rigging, scripting, and

       3D modeling.

- Researched and developed new technical tools and

       pipelines.

- Utilized AI data to create 3D facial and body animations.

Project X Studios - Lead Technical Director     

August 2019 - Apr 2021

    - Responsible for rigging lead characters in an animated 

        short called “Room To Grow”.

    - Communicated efficiently with animators and modelers to

        resolve technical issues. (A team of 15 in total)

    - Sculpted a range of natural looking faces and corrective

        blendshapes for expressive human faces

Mediaworks - Tools Programmer

June 2020

    - Created Python tools to accelerate the rigging pipeline,

        including IK foot controls, facial controls, IK FK system, and other tools.

    - Continuously improve tool development by collaborating

        with other technical artists.

Education

University of Silicon Valley-

B.A. Digital Art and Animation (Technical Art Concentration)

Graduated August 2020

Awards/Accomplishments

Dean's Honor Roll

July 2020

    -Obtain a GPA between 3.50 and 3.79

30 Day Photo Challenge

Oct 2018

Certification in Game Design-

Mission Valley Regional Occupational Program(R.O.P.)

Aug 2016

Certification in Computer Animation-

Mission Valley Regional Occupational Program(R.O.P.)

Aug 2015

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